Malaysian checkers or Singaporean checkers, is a regional type of the strategy game of draughts played on a 144 squares board (12×12) like the Canadian checkers. You can also play it on a 8×8 board with some differences in the rules.
Malaysian/Singaporean checkers rules
The rules of Malaysian checkers are like International draughts, the only differences are that the pieces can not move backwards, loosing a piece if you fail or don’t want to capture a legal opponent piece(s) with it, a much bigger checkers board (12×12 fields), and more pieces per opponent (30).
- The Malaysian/Singaporean checkers is played on a 144 dark and light squares board. The down-left field of the board must always be dark.
- To play the game you need 30 pieces placed on the first dark 5 rows closest to you. The 2 central rows unoccupied.
Moves and captures
- Players choose randomly who begins the game. Each one of them make one move at a time. Then the other player, alternately, make his move and so on.
- You have move your pieces diagonally one square forward to an empty field.
If your opponent pieces are eligible to capture you must jump over them, and land on the next adjacent empty square. If a valid capture is available it must be taken.
- If after a capture you have an empty field immediately next to the opponent piece, you have to continue your capturing with Multi-jumps, always diagonally forward. It is obligatory capture the maximum number of pieces with this kind of moves.
- The captured opponent piece must be removed from the checkers board when you complete your entire jumps, but not during the jumps.
- When you jump over your enemy’s piece, you can not captured a second time.
- If you fail or dont want to capture a valid enemy piece, then your piece should be ‘forfeited’ and must be removed from the game.
When your simple piecereaches the last line n the opponet side, it should be crowned by putting another simple piece on top of it to mark it. Crowned pieces are called kings and are more powerfull than simple pieces. They can jump or fly multiple squares diagonally in any direction. They must, however, capture the most possible pieces.
Winning and draws
- If a player is unable to make any move with pieces loses.
- If a player has no pieces to play with, all been captured by his enemy, loses
- A game is considered as a draw if no one of the two players can win the game and the moves are repetitive.